﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace BeatEmUp
{
   public interface IMovementManager
    {
        //void MoveDown();
        //void MoveLeft();
        //void MoveRight();
        //void MoveUp();

        Rectangle Position
        {
            get;
            set;
        }
        
        void DoSomeMovement(KeyboardState keyboardState, GamePadState gamePadState);
    }
}
